Your desktop is the server.

An in-process ASP.NET Core / Kestrel host turns every installation into a lightweight, multi-protocol geospatial server — sharing data across the LAN in seconds, fully air-gapped if needed.

OGC API FeaturesESRI REST3D Tiles Vector TilesCOG range-streaming WMTS · TMS XMLQuantized-mesh terrainLERC elevation LAN-only by default
The signature capability

Zero infrastructure. One click.

No server rack. No dedicated IT. No cloud bill. The same process that renders your map also serves it to everyone on the network.

  • One-click activation — share datasets in seconds, not hours.
  • Auto DHCP configuration — automatic IP detection, zero manual setup.
  • Universal compatibility — any OGC / ESRI client can consume the endpoints.
  • Real-time monitoring — live endpoint status and health checking.
http://localhost:5059
// in-process Kestrel · air-gapped
GET /api/features            → OGC datasets
GET /tiles/{z}/{x}/{y}.png   → raster tiles
GET /vectors/{z}/{x}/{y}.pbf → vector tiles
GET /cog/tiles/…             → COG range-stream
GET /api/featureserver/{ds}  → ESRI FeatureServer
GET /tms/                    → Cesium raster overlay
GET /api/terrain/{id}/layer.json → Cesium terrain
GET /wmts                    → ArcGIS Maps SDK

● serving  on 192.168.1.24:5059
Protocols served

Speaks every standard your tools already use

From browser viewers to ArcGIS Pro to game engines — one server, every dialect. See the game-engine server deep-dive for Cesium / Unreal / Unity / Godot terrain & elevation.

🌐

OGC API Features

Modern RESTful feature API — the open standard adopted across the industry.

🗺️

ESRI REST

FeatureServer / ImageServer / StreamServer-compatible endpoints for ArcGIS clients.

🧊

3D Tiles

OGC 3D Tiles streaming for massive 3D content across the network.

Vector Tiles

PBF vector tiles for fast, crisp rendering at every zoom.

🖼️

COG Streaming

Cloud-Optimized GeoTIFF served via HTTP range requests — no conversion.

📊

SpatiaLite / DuckDB

ST_AsMVT and spatial analytics served directly from the host.

🛰️

WMTS & TMS XML New

OGC WMTS 1.0.0 (GoogleMapsCompatible) and OSGeo TMS XML — single-URL auto-discovery for QGIS, ArcGIS Maps SDK, and Cesium raster overlays.

⛰️

Quantized-mesh Terrain New

Upload a DEM (GeoTIFF / DTED / SRTM HGT / FLT / ASC) and Cesium's CesiumTerrainProvider consumes the on-demand-generated .terrain tiles + layer.json.

📷

ArcGIS ImageServer / ElevationServer New

REST facade for ArcGISImageTiledLayer and LERC-encoded ArcGISTiledElevationSource — drop-in for ArcGIS Maps SDK for Unreal & Unity.

🕹️

Game-Engine Asset Catalog New

One /api/game/assets.json endpoint lists every layer with ready-to-use URL templates — Godot, Unity, and Unreal HTTP clients discover everything in one fetch.

Why it wins

Data sovereignty by design

The data never leaves the boundary you define.

🔒

Air-gapped operation

Runs entirely offline — ideal for classified, regulated, or remote environments.

🏠

Data stays in-house

No cloud sync, no external transfer, no recurring subscription costs.

Instant recovery

Distributed by nature — any workstation becomes a server. No single point of failure.

* Comparative deployment-time and cost claims are illustrative planning targets — see ROI page.

Stop buying GIS servers.

Deploy the desktop, flip the switch, and your team is sharing live geospatial data.